Saturday, August 3, 2019
Censorship Online :: essays research papers
 Censorship Online      There is a section of the American populace that is slowly slithering into  the spotlight after nearly two decades in clandestine. Armed with their odd  netspeak, mouses, glowing monitors, and immediate access to a world of  information, both serious and amateur Hackers alike have at last come out of the  computer lab and into mainstream pop culture. Since I despise pleading ignorant  about anything, I chose to read Mr. McDonalds article because of its minutia  concerning the future of the more amusing aspect of computing: the game. This  article is relevant because whether we like it or not, the PC (personal  computer) is only going to grow in popularity and use, and the best weapon  against the abuse of this new gee-whiz technology is to be educated about it.  It is simply amazing how far gaming has come in the past decade. We have  gone from stick figures on a blank screen to interactive movies. The PC is the  newest way to play because it has the capability to process and display much  more complex games than anything by Nintendo or Sega. Some problems with this,  however, are the enormous cost of s descent system and software and the  technology that moves at lightning speed. The computer you buy tomorrow will  not be able to handle any of the new software two years from now. Owners must  not only keep up with the new trends but must also be well aware of what their  own system can sustain so that they do not overload it and cause it to crash.  This article focuses on interactive video, which is a relatively new field in  the gaming industry. The games that have been on the market have not lived up  to the bombardment of advertising gamers have been subjected to. The video  itself is often choppy and blurry, it rarely enhances the plot of the game, and  has yet to be truely interactive. This is because it is not part of a movies  nature to mingle with the audience. New software consumers should be aware of  this before shelling out $60-$80 for an over-hyped game.  Ã  Ã  Ã  Ã  Ã  This article offers the titles of the few good interactive games that  have hit the shelves this year as well as a list of ones to avoid. It also  describes several of the video cards (special flat chips that can be inserted  into the back of your machine to help it process data) that you would have to    					    
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